Map Cards
The Tiny Glossary
When you forget a word, the map remembers. Tap a card to flip it.
Attaching
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Attaching
clipping a DON coin onto a pirate: +1000 power on your turn.
Attacking
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Attacking
turning a standing card sideways to hit their leader or a sideways pirate; ties go to the attacker.
Blocker
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Blocker
a bodyguard pirate that can turn sideways to take a hit meant for someone else.
Counter
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Counter
a number on many cards; throw the card from your hand to add that much power to whoever’s being attacked.
Deck
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Deck
your face-down pile of fifty crew cards; run out and you lose.
DON
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DON
your energy coins; your wallet. Refills and grows every turn, up to ten.
Hand
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Hand
the cards you’re holding: future crew and your shield, both at once.
Leader
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Leader
your captain card; the only thing that can be hit to open the piggy bank, and the final target that ends the game.
Life cards
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Life cards
your treasure; face-down cards that jump into your hand when your leader is hit.
Mulligan
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Mulligan
your one free do-over on your starting five cards.
Playing
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Playing
paying a card’s cost to move it from your hand onto the table.
Rush
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Rush
the nap-rule exception: this pirate can attack the turn it arrives.
Sideways
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Sideways
tired, spent, already used this turn — and attackable, if it’s a pirate.
Stage
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Stage
a special place card some decks bring to the table; many starter decks don’t have one, and you can ignore it for now.
Standing
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Standing
ready, awake, waiting for orders — and safe from attack.
Trash
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Trash
the face-up discard pile where knocked-out pirates and used cards go.
Trigger
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Trigger
a surprise on some cards that can go off when they pop out of your life.
Life is a…
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Life is a…
a piggy bank, not a health bar
DON is your…
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DON is your…
wallet — refills and grows every turn
New pirates…
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New pirates…
nap — they can’t attack the day they arrive.
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Flip
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⟳ Shuffle the deck